This inn is not like other inns. First and foremost, its owner is named The Host (Lord of Hosts). Some say of him that he is, in truth, a king from a certain Kingdom, from which he fled to become an innkeeper. Others say he belongs to the orders of the Travelers and that he is the last Traveler remaining in the world. And because of this, he well understands the suffering of those who are eternally homeless; therefore, he offers a room in his inn to everyone who wanders (but is not lost!) on the paths of the World and the Norld.
The inn possesses a certain mysterious power over space. On Qurand, it is located in several places—most famously, perhaps, in the town of Iacana in the Free Land, but also in Svittynis in the region of Old Vezan, and here and there it has been spotted in the far West and South. However, these are not branches of the inn, but the very same inn with the very same Host. The same welcoming clamor pours from the old wooden gates, the same weathered coat of arms hangs above the entrance with three sitting foxes. The same foxy expression on their faces.
The interior of the inn appears far larger to the newcomer than the building seemed from the outside—but surely that is merely an illusion and a fevered imagination! Within the inn, one finds many halls: some filled with music and dancing guests, others full of feasting, and still others silent and dim, where guests whose faces remain hidden converse only in whispers by the firelight. The inn has higher and lower floors, but little is known of their visitors. The Host and his servants always have a room prepared, no matter how large a company arrives at the inn.
There is one more magical matter tied to the inn—the coasters. Regulars and honored guests may earn a coaster bearing the emblem of the three foxes, and such a coaster is, by all accounts, a very powerful thing. It is often inherited within families and passed down to children as a protective amulet. It is said to contain only goodness, kindness, and luck, and it helps the lost find their way. The coaster gains a truly singular power in Urulóka, where the fabric of reality is finer. Whoever carries a coaster while journeying through Urulóka will arrive at the Inn at the Three Foxes every dusk, no matter where their path has led them. For in Urulóka, the inn has no fixed location but manifests at twilight to those who are invited.


